
Developer: Sanskari Tadka
Platform: Android
Genre: Action Shooter (Archery-based)
Rated for : 7+
No. of installs : 1M+
Ratings on play store : 4.2⭐
Ramayan Introduction
Indian Archery: Ramayan War is an action-arcade game with a fast pace that reinterprets the mythical battles of the Ramayan from the perspective of expert archers. Walk in the sandals of legendary heroes and fire divine arrows at hordes of demonic enemies in a stylized environment drawn from ancient Indian epics. With easy-to-use controls, brutal combat, and mythological setting, the game provides casual entertainment and a flavor of cultural heritage. Whether it’s fighting through levels or dueling against legendary bosses, every arrow fired gets you closer to triumph — or failure.
Created by Sanskari Tadka, an avid independent Indian studio, Indian Archery: Ramayan War is homage to the ageless stories of Indian legend. The Sanskari Tadka team combines classic storytelling with contemporary game design to craft richly cultural experiences that appeal to both Indian and international players. Their purpose is to honor heritage through inclusive, interactive, and action-filled gameplay embedded in epic storytelling.

Gameplay
On the surface, Indian Archery: Ramayan War is an entertaining and thrilling ride, with fluid and satisfying gameplay initially, adequate enemy variety with good design, and spectacular character and enemy animations. The mix of ranged and melee enemies provides a suitable layer of tactical complexity, and the art design properly conveys the mythological backdrop with flair. As I played on, though, the weaknesses started to become apparent. What first seemed like the game’s best aspect—its gameplay—began to unravel. The enemy AI went haywire, the bow controls sometimes failed to respond, and the general polish wore off after a while. Even though the initial impression was very good, the experience slowly turned frustrating and disappointing as technical problems and design inconsistencies took command.

FTUE
The FTUE (First-Time User Experience) is fairly good at explaining the essential combat mechanics, but it fails to explain one such important feature: projectile destruction. In the first boss battle, I had no clue that I was able to destroy projectiles being hurled my way because the tutorial never said anything about it. This left the encounter seeming unfair and disorienting, particularly because until that point the game had taken me through most of the combat mechanics. A brief cue or hint here would have been a huge improvement in terms of player insight as well as overall enjoyment.

Monetization
On the positive side, one place where Indian Archery: Ramayan War really excels—apart from its initial gameplay—is its monetization system. It’s reasonable, unobtrusive, and never attempts to force you into spending cash with continuous advertisements or pay-to-win elements. You’re able to play most of the content for the game without feeling like you are being prompted to spend your money. In fact, it was one of the only parts that seemed well-designed and respectful of player time. Ignoring the bugs, this and the gameplay combat are probably the game’s strongest legs.

Visuals and Sound
Visually, Indian Archery: Ramayan War fails. The artwork looks incomplete and uneven, and thus, the whole experience appears rough around the edges. One of the first things I spotted was the awkward character design within the FTUE, particularly the eyes pointing in various directions — which made the introduction look unpolished. Although the in-game animations when fighting are good, overall visual quality is not cohesive or refined.
The UI is especially subpar. It resembles a combination of low-end, repainted asset packs, with questionable layout selections and clumsy positioning that aren’t just aesthetically unpleasant but, at times, difficult to navigate. The game has an obvious lack of continuity between what the theme is supposed to be and how it’s presented visually, which makes it difficult to remain engaged with the mythological realm it attempts to create.
Conversely, music is one of the stronger aspects. It effectively sets the tone and adds to the atmosphere while playing. The soundtrack borrows from conventional Indian themes, bringing with it an authentic touch to the game. Although the sound effects fare well, it’s actually the background music that goes a long way to elevate the immersion, even if the visuals don’t.
Strengths and Weaknesses
Pros:
Engaging core combat at the start, with satisfying bow mechanics.
Good character and enemy animations during gameplay.
Well-balanced enemy types (melee and ranged) that complement each other.
Fair and non-intrusive monetization — no aggressive ads or paywalls.
Atmospheric music that fits the mythological setting well.
Cons:
Gameplay becomes buggy over time, with bow malfunctions and AI issues.
FTUE lacks clarity, missing important mechanics like projectile destruction.
Visuals feel unfinished — inconsistent art, misaligned character eyes, and overall rough presentation.
Cheap-looking UI design with poor layout and low-quality asset use.
Conclusion
Indian Archery: Ramayan War begins on the right note with a thrilling concept, paced action, and a welcome mythological setting. Its balanced monetization and soundtrack prove that there’s some thinking behind the experience. But the game soon enough reveals its shortcomings. From malfunctioning mechanics and subpar AI to half-finished graphics and bad UI design, the overall experience reeks of a lack of refinement and polish. With additional development time and careful attention, this could be an outstanding title. As it is, though, it has the feel of a very good prototype rather than a final product.
Rating:5/10